Showing posts with label Test Lab. Show all posts
Showing posts with label Test Lab. Show all posts

Thursday, 27 July 2017

Find More Bugs Using StrictMode with Firebase Test Lab for Android

Doug Stevenson
Doug Stevenson
Developer Advocate

Sometimes the worst bugs to track down are the ones that seem to be impossible to reproduce. Or worse, inconsistent performance problems that can cause "Application Not Responding" errors in Android apps. No matter how much test code you write, these types of errors seem to have a way of sneaking into your app and causing problems for your users. However, with some clever use of Android's StrictModeAPI, alongside Firebase Test Lab for Android, you can find out about these problems before they reach production!

Over the years since Android was first available, a number of best practices have been observed for writing solid apps. For example, you shouldn't be performing blocking I/O on the main thread, and you shouldn't store references to Activity objects that are held after the Activity is destroyed. While it's likely that no one will force you to observe these practices (and you may never see a problem during development), enabling StrictMode in your app will let you know where you've made a mistake. These are called "policy violations", and you configure these policies with code in your app.

Personally, I don't want any of my code to cause any StrictMode violations. In fact, I'd like to consider them bugs that are just as serious as a regular crash, because they could crash my app in some cases! And, in fact, I can configure all StrictMode violations to crash the app. The Java code for that looks like this:

    
private static final StrictMode.ThreadPolicy FATAL_THREAD_POLICY =
new StrictMode.ThreadPolicy.Builder()
.detectAll()
.penaltyLog()
.penaltyDeath()
.build();

private static final StrictMode.VmPolicy FATAL_VM_POLICY =
new StrictMode.VmPolicy.Builder()
.detectAll()
.penaltyLog()
.penaltyDeath()
.build();

public static void enableFatalStrictMode() {
if (shouldEnableFatalStrictMode()) {
StrictMode.setThreadPolicy(FATAL_THREAD_POLICY);
StrictMode.setVmPolicy(FATAL_VM_POLICY);
}
}

Here I have both a ThreadPolicy(for the main thread) and a VmPolicy(for the entire app) that look for all known violations, and will both log that violation and crash the app. Take a look through the javadoc for those builders to learn about all the situations they can catch.

Also notice that I'm enabling the policies conditionally. You probably don't want an accidental violation to crash on your users in production, so the method shouldEnableFatalStrictMode() typically looks like this, which activates it for your debug builds only:

    
private static boolean shouldEnableFatalStrictMode() {
return BuildConfig.DEBUG;
}

What I'd like to do is take this further and have StrictMode crash my app also when it's running in Firebase Test Lab. This is handy because the crash will fail the test, and I'll get a report about that in the test results. For that to happen, I can change the method to query a system setting on the device that's unique to devices in Test Lab. Note that this requires an Android Context to obtain a ContentResolver:

    
private static boolean shouldEnableFatalStrictMode() {
ContentResolver resolver = context.getContentResolver();
String isInTestLab = Settings.System.getString(resolver, "firebase.test.lab");
return BuildConfig.DEBUG || "true".equals(isInTestLab);
}

Now, my instrumented tests (and the automated Robo test) will crash with any StrictMode violations, and I'll see those very clearly in my Test Lab report. Here's an app that crashed in Test Lab with a StrictMode violation during a Robo test:

This doesn't tell you exactly what happened, though. Digging into the logs in the test report, I see the details of the violation right before the crash:


D/StrictMode(6996): StrictMode policy violation; ~duration=80 ms: android.os.StrictMode$StrictModeDiskReadViolation: policy=327743 violation=2
D/StrictMode(6996): at android.os.StrictMode$AndroidBlockGuardPolicy.onReadFromDisk(StrictMode.java:1415)
D/StrictMode(6996): at java.io.UnixFileSystem.checkAccess(UnixFileSystem.java:251)
D/StrictMode(6996): at java.io.File.exists(File.java:807)
D/StrictMode(6996): at android.app.ContextImpl.getDataDir(ContextImpl.java:2167)
D/StrictMode(6996): at android.app.ContextImpl.getPreferencesDir(ContextImpl.java:498)
D/StrictMode(6996): at android.app.ContextImpl.getSharedPreferencesPath(ContextImpl.java:692)
D/StrictMode(6996): at android.app.ContextImpl.getSharedPreferences(ContextImpl.java:360)
D/StrictMode(6996): at android.content.ContextWrapper.getSharedPreferences(ContextWrapper.java:167)
D/StrictMode(6996): at com.google.firebasesandbox.MainActivity.onCreate(MainActivity.java:25)
D/StrictMode(6996): at android.app.Activity.performCreate(Activity.java:6982)
D/StrictMode(6996): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1213)
D/StrictMode(6996): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2770)
D/StrictMode(6996): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2892)
D/StrictMode(6996): at android.app.ActivityThread.-wrap11(Unknown Source:0)
D/StrictMode(6996): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1593)
D/StrictMode(6996): at android.os.Handler.dispatchMessage(Handler.java:105)
D/StrictMode(6996): at android.os.Looper.loop(Looper.java:164)
D/StrictMode(6996): at android.app.ActivityThread.main(ActivityThread.java:6541)
D/StrictMode(6996): at java.lang.reflect.Method.invoke(Native Method)
D/StrictMode(6996): at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240)
D/StrictMode(6996): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:767)

So we've discovered here that an activity's onCreate() called getSharedPreferences(), and this method ends up reading the device filesystem. Blocking the main thread like this could be the source of some jank in the app, so it's worth figuring out a good way to move that I/O to another thread.

Now we have a way to check for StrictMode violations during a test, but there's still a few more details to work out.

When should I enable StrictMode?

If you do this immediately when the app launches (in an Application subclass or a ContentProvider), there is a subtle bug in some versions of Android that may need to be worked around in order to avoid losing your StrictMode policies when the first Activity appears.

When should I disable StrictMode?

There might be some times when you know there is a violation, but you can't fix the code right away for whatever reason (for example, it's in a library you don't control). In that case, you might want to temporarily suspend the crashing behavior and simply log it instead. To temporarily suspend the crash, you can define a couple other non-fatal policies and swap them in where you know there's an issue to ignore:

    
private static final StrictMode.ThreadPolicy NONFATAL_THREAD_POLICY =
new StrictMode.ThreadPolicy.Builder()
.detectAll()
.penaltyLog()
.build();

private static final StrictMode.VmPolicy NONFATAL_VM_POLICY =
new StrictMode.VmPolicy.Builder()
.detectAll()
.penaltyLog()
.build();

public static void disableStrictModeFatality() {
StrictMode.setThreadPolicy(NONFATAL_THREAD_POLICY);
StrictMode.setVmPolicy(NONFATAL_VM_POLICY);
}

Similarly, you may not want to track all the possible violations all the time. In that case, you might want to instruct the policy builder to only detect a subset of the potential issues.

Get out there and test your app!

While StrictMode violations are not always the worst thing for your users, I've always found it educational to enable StrictMode in order to find out where my app might be causing problems. In combination with Firebase Test lab, it's a great tool for maximizing the quality of your app.

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Wednesday, 5 July 2017

Test Your Game with Firebase Test Lab for Android

Doug Stevenson
Doug Stevenson
Developer Advocate

Testing your application is a great way to help maximize its quality, and many of you know that Firebase Test Lab for Android has some useful tools for testing Android apps. If you're the type of engineer who likes to maximize test coverage by writing instrumented tests (and regular unit tests), you can send those to Test Lab for execution. Even if you don't like writing tests, you have some options. You can record instrumented tests by interacting with your app using Espresso Test Recorder in Android Studio. And there's almost no effort required at all to run a Robo test that automatically crawls your app.

These tests are helpful for data-driven apps because there are robust test frameworks that understand how to navigate the Android platform widgets used to receive input and display data on screen. However, most games don't work with platform widgets. Games typically take over the screen using their own UI elements, and provide their own touch controls. As a result, it's extremely difficult to write instrumented tests for testing games, and Robo test won't know how to navigate the game at all.

To help deal with these challenges with testing games, the Test Lab team has come up with a way for game developers to test their games effectively across many of the devices that Test Lab offers. It's a new type of test called a Game Loop Test, and it's available today in beta.

How does a Game Loop test work?

If you've seen arcade video games operate, you know that they're always showing something on screen, typically some automated demo of the game, called "attract mode". With Firebase Test Lab, game developers can now use this concept of attract mode to construct test scenarios, and Test Lab will arrange for those scenarios to be invoked in sequence. This gives developers the opportunity to test a wide variety of game levels and situations in a single test run on all the devices provided by Test Lab. If there are any problems with a scenario, you'll find out which ones are problematic, so you can focus your efforts on improving that specific case.

Even better, Test Lab now provides performance data with every report. Of particular interest to game developers is a graph of the rendered frame rate over time throughout the test, tied to a video of the device display. This helps you quickly identify the parts of your game that aren't rendering at an acceptable FPS.

In addition to FPS, there are other performance metrics available for all apps. You'll be able to see your app's CPU utilization, memory usage, and network ingress and egress. Notice how you can jump directly to the point in the video where you're observing performance problems.

If you're a game developer, now is a great time to check out Firebase Test Lab for Android to see what it can do to help the quality of your game.

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Thursday, 26 January 2017

Customize your Firebase Test Lab Robo tests

Doug Stevenson
Doug Stevenson
Developer Advocate

The Firebase Test Lab team is kicking off 2017 with some new features that make it easier for you to customize the testing of your Android apps. The following two enhancements are designed to save you time and money, so you can get the most out of Test Lab for your daily testing routine.
Sparse Device Matrix Selection

Previously, when selecting the combination of device and API levels, you were obliged to run against every possible valid combination of selected device and API level. For example, to run a test on a Nexus 5 and Nexus 7 on both API levels 19 and 21, the device selection matrix used to look like this: 

The above selection would have scheduled the test on a matrix with a total of four combinations of device and API level. But what if I want to test against only two configurations: a Nexus 5 with API level 21, and a Nexus 7 with API level 19? With the old UI, that was not possible. However, with the new UI, you can easily get this behavior:

The above selection will only schedule the two selected combinations of device and API level. You are no longer obliged to test on every possible combination of selected device and API. With this new UI, you can now be much more specific about the configurations you want. This makes it faster and less expensive to retry tests on only those configurations where your app previously encountered errors.
Saved Matrix Templates

If you use Test Lab frequently and are tired of entering the same device matrix information repeatedly, you can now save a matrix configuration as a template, and refer to that template when running a test. There is a new templates tab available on the Test Lab feature home screen:


Here, you can create and manage your device matrix templates. Then, when you go to run a test, you can select from a list of your templates to apply to the test:

Custom Text Input for Robo Test

If you're already using Firebase Test Lab for Android to run its automated Robo test, you've probably already gotten a lot of mileage out of its ability to intelligently crawl your app running on our devices. But for some of you, Robo wasn't a very useful option, because it was unable to bypass a custom login screen, or enter some specific text at the right place.


Now, you can configure a Robo test to use specific strings at key locations in your app. Here's an example of the Firebase console UI that specifies both a credential for a custom login form, and a search term to be used in a search box:
This UI is available as an "advanced option" when running a test.


This configuration is telling the Robo test to type the string "test_lab_user" into every EditText widget with the Android resource ID named "tv_username". It will do similarly for the tv_password and tv_search EditText widgets. This type of customization will make it easier for Robo log into your app and perform a search where those named widgets are observed. You can have text prepared for any EditText in your app that has a resource ID, as long as you're able to provide its name. However, this does not work for WebView elements.

Keep thinking about app quality!

The Firebase team wants your app to be successful, and a great way to make that happen is by using features provided by Firebase. So make 2017 a year of high quality for your app!


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Wednesday, 4 January 2017

Some Tips for Boosting your App's Quality in 2017



Doug Stevenson
Doug Stevenson
Developer Advocate

I've got to come clean with everyone: I'm making no new year's resolutions for 2017. Nor did I make any in 2016. In fact, I don't think I've ever made one! It's not so much that I take a dim view of new year's resolutions. I simply suspect that I would likely break them by the end of the week, and feel bad about it!

One thing I've found helpful in the past is to see the new year as a pivoting point to try new things, and also improve the work I'm already doing. For me (and I hope for you too!), 2017 will be a fresh year for boosting app quality.

The phrase "app quality" can take a bunch of different meanings, based on what you value in the software you create and use. As a developer, traditionally, this means fixing bugs that cause problems for your users. It could also be a reflection of the amount of delight your users take in your app. All of this gets wrapped up into the one primary metric that we have to gauge the quality of a mobile app, which is your app's rating on the store where it's published. I'm sure every one of you who has an app on a storefront has paid much attention to the app's rating at some point!

Firebase provides some tools you can use to boost your app's quality, and if you're not already using them, maybe a fresh look at those tools would be helpful this year?

Firebase Crash Reporting

The easiest tool to get started with is Firebase Crash Reporting. It takes little to no lines of code to integrate it into your iOS and Android app, and once you do, the Firebase console will start showing crashes that are happening to your users. This gives you a "hit list" of problems to fix.
One thing I find ironic about being involved with the Crash Reporting team is how we view the influx of total crashes received as we monitor our system. Like any good developer product, we strive to grow adoption, which means we celebrate graphs that go "up and to the right". So, in a strange sense, we like to see more crashes, because that means more developers are using our stuff! But for all of you developers out there, more crashes is obviously a *bad* thing, and you want to make those numbers go down! So, please, don't be like us - make your crash report graphs go down and to the right in 2017!

Firebase Test Lab for Android

Even better than fixing problems for your users is fixing those problems before they even reach your users. For your Android apps, you can use Firebase Test Lab to help ensure that your apps work great for your users among a growing variety of actual devices that we manage. Traditionally, it's been kind of a pain to acquire and manage a good selection of devices for testing. However, with Test Lab, you simply upload your APK and tests, and it will install and run them to our devices. After the tests complete, we'll provide all the screenshots, videos, and logs of everything that happened for you to examine in the Firebase console.

With Firebase Test Lab for Android now available with generous daily quotas at no charge for projects on the free Spark tier, 2017 is a great time to get started with that. And, if you haven't set up your Android app builds in a continuous integration environment, you could set that up, then configure it to run your tests automatically on Test Lab.

If you're the kind of person who likes writing tests for your code (which is, admittedly, not very many of us!), it's natural to get those tests running on Test Lab. But, for those of us who aren't maintaining a test suite with our codebase, we can still use Test Lab's automated Robo test to get automated test coverage right away, with no additional lines of code required. That's not quite that same as having a comprehensive suite of tests, so maybe 2017 would be a good time to learn more about architecting "testable" apps, and how those practices can raise the bar of quality for your app. I'm planning on writing more about this later this year, so stay tuned to the Firebase Blog for more!

Firebase Remote Config

At its core, Firebase Remote Config is a tool that lets you configure your app using parameters that you set up in the Firebase console. It can be used to help manage the quality of your app, and there's a couple neat tricks you can do with it. Maybe this new year brings new opportunities to give them a try!

First of all, you can use Remote Config to carefully roll out a new feature to your users. It works like this:
  1. Code your new feature and restrict its access to the user by a Remote Config boolean parameter. If the value is 'false', your users don't see the feature. Make 'false' the default value in the app.
  2. Configure that parameter in the Firebase console to also be initially 'false' for everyone.
  3. Publish your app to the store.
  4. When it's time to start rolling out the new feature to a small segment of users, configure the parameter to be 'true' for, say, five percent of your user base.
  5. Stay alert for new crashes in Firebase Crash Reporting, as well as feedback from your users.
  6. If there is a problem with the new feature, immediately roll back the new feature by setting the parameter to 'false' in the console for everyone.
  7. Or, if things are looking good, increase the percentage over time until you reach 100% of your users.




This is much safer than publishing your new feature to everyone with a single app update, because now you have the option to immediately disable a serious problem, and without having to build and publish a whole new version of your app. And, if you can act quickly, most of your users will never encounter the problem to begin with. This works well with the email alerts you get from Firebase Crash Reporting when a new crash is observed.

Another feature of Remote Config is the ability to experiment with some aspect of your app in order to find out what works better for the users of your app, then measure the results in Firebase Analytics. I don't know about you, but I'm typically pretty bad at guessing what people actually prefer, and sometimes I'm surprised at how people might actually *use* an app! Don't guess - instead, do an experiment and know /for certain/ what delights your users more! It stands to reason that apps finely tuned like this can get better ratings and make more money.

Firebase Realtime Database

It makes sense that if you make it easier for you user to perform tasks in your app, they will enjoy using it more, and they will come back more frequently. One thing I have always disliked is having to check for new information by refreshing, or navigating back and forward again. Apps that are always fresh and up to date, without requiring me to take action, are more pleasant to use.

You can achieve this for your app by making effective use of Firebase Realtime Databaseto deliver relevant data directly to your users at the moment it changes in the database. Realtime Database is reactive by nature, because the client API is designed for you set up listeners at data locations that get triggered in the event of a change. This is far more convenient than having to poll an API endpoint repeatedly to check for changes, and also much more respectful of the user's mobile data and battery life. Users associate this feeling of delight with apps of high quality.

What does 2017 have in store for your app?

I hope you'll join me this year in putting more effort into making our users even more delighted. If you're with me, feel free to tweet me at @CodingDoug and tell me what you're up to in 2017!
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Monday, 7 November 2016

Live from the Firebase Dev Summit in Berlin: Firebase, six months after I/O

Francis Ma
Francis Ma
Firebase Product Manager

Our goal with Firebase is to help developers build better apps and grow them into successful businesses. Six months ago at Google I/O, we took our well-loved backend-as-a-service (BaaS) and expanded it to 15 features to make it Google’s unified app development platform, available across iOS, Android, and the web.

We launched many new features at Google I/O, but our work didn’t stop there. Since then, we’ve learned a lot from you (750,000+ projects created on Firebase to date!) about how you’re using our platform and how we can improve it. Thanks to your feedback, today we’re launching a number of enhancements to Crash Reporting, Analytics, support for game developers and more. For more information on our announcements, tune in to the livestream video from Firebase Dev Summit in Berlin. They’re also listed here:

Improve App Quality to Deliver Better User Experiences

Firebase Crash Reporting comes out of Beta and adds a new feature that helps you diagnose and reproduce app crashes.

Often the hardest part about fixing an issue is reproducing it, so we’ve added rich context to each crash to make the process simple. Firebase Crash Reporting now shows Firebase Analytics event data in the logs for each crash. This gives you clarity into the state of your app leading up to an error. Things like which screens of your app were visited are automatically logged with no instrumentation code required. Crash logs will also display any custom events and parameters you explicitly log using Firebase Analytics. Firebase Crash Reporting works for both iOS and Android apps.

Glide, a popular live video messaging app, relies on Firebase Crash Reporting to ensure user quality and release agility. “No matter how much effort you put into testing, it will never be as thorough as millions of active users in different locations, experiencing a variety of network conditions and real life situations. Firebase allows us to rapidly gain trust in our new version during phased release, as well as accelerate the process of identifying core issues and providing quick solutions.” - Roi Ginat, Founder, Glide.

Firebase Test Lab for Android supports more devices and introduces a free tier.

We want to help you deliver high-quality experiences, so testing your app before it goes into the wild is incredibly important. Firebase Test Lab allows you to easily test your app on many physical and virtual devices in the cloud, without writing a single line of test code. Beginning today, developers on the Spark service tier (which is free!) can run five tests per day on physical devices and ten tests per day on virtual devices—with no credit card setup required. We’ve also heard that you want more device options, so we’ve added 11 new popular Android device models to Test Lab, available today.

Illustration of Firebase Crash Reporting

Make Faster Data Driven Decisions with Firebase Analytics

Firebase Analytics now offers live conversion collection, a new integration with Google “Data Studio”, and real-time exporting to BigQuery.

We know that your data is most actionable when you can see and process it as quickly as possible. Therefore, we’re announcing a number of features to help you maximize the potential of your analytics events:

  1. Real-time uploading of conversion events
  2. Real-time exporting to BigQuery
  3. DebugView for validation of your analytics instrumentation is currently offered in limited availability and will be made more broadly available later this year

We were happy to give you a sneak preview at the Firebase Dev Summit of a new feature we are now building, StreamView, which will offer a live, dynamic view of your analytics data as it streams in.

To further enhance your targeting options, we’ve improved the connection between Firebase Analytics and other Firebase features, such as Dynamic Links and Remote Config. For example, you can now use Dynamic Links on your Facebook business page, and we can identify Facebook as a source in Firebase Analytics reporting. Also, you can now target Remote Config changes by User Properties, in addition to Audiences.

Build Better Games using Firebase

Firebase now has a Unity plugin!

Game developers are building great apps, and we want Firebase to work for you, too. We’ve built an entirely new plugin for Unity that supports Analytics, the Realtime Database, Authentication, Dynamic Links, Remote Config, Notifications and more. We've also expanded our C++ SDK with Realtime Database support.

Integrate Firebase Even Easier with Open-Sourced UI Library

FirebaseUI is updated to v1.0.

FirebaseUI is a library that provides common UI elements when building apps, and it’s a quick way to integrate with Firebase. FirebaseUI 1.0 includes a drop-in UI flow for Firebase Authentication, with common identity providers such as Google, Facebook, and Twitter. FirebaseUI 1.0 also added features such as client-side joins and intersections for the Realtime Database, plus integrations with Glide and SDWebImage that make downloading and displaying images from Firebase Storage a cinch. Follow our progress or contribute to our Android, iOS, and Web components on Github.

Learn More via Udacity and Join the Firebase Community

We want to provide the best tool for developers, but it’s also important that we give resources and training to help you get more out of the platform. As such, we’ve created a new Udacity course: Firebase in a Weekend! It’s an instructor-led video course to help all developers get up and running with Firebase on iOS and Android, in two days.

Finally, to help wrap your head around all our announcements, we’ve created a new demo app. This is an easy way to see how Analytics, Crash Reporting, Test Lab, Notifications, and Remote Config work in a live environment, without having to write a line of code.

Helping developers build better apps and successful businesses is at the core of Firebase. We work hard on it every day. We love hearing your feedback and ideas for new features and improvements—and we hope you can see from the length of this post that we take them to heart! Follow us on Twitter, join our Slack channel, participate in our Google Group, and let us know what you think. We’re excited to see what you’ll build next!

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Wednesday, 29 June 2016

Introducing Firebase Test Lab for Android

Doug Stevenson
Doug Stevenson
Developer Advocate

At Google, we understand how important the quality of your application is in order to grow your user base, increase customer satisfaction and boost your revenues. When we took a closer look at data from 1-star reviews on Google Play, we observed that more than 50% of these reviews are related to bugs and crashes in the app.

Sampling of reviews in the Google Play Store, May 2016


Classification of 1-star reviews on Google Play Store
.

For many developers, finding and resolving these problems prior to release can be very challenging. As the Android ecosystem continues to grow rapidly, it can be a daunting task to maintain a high quality, performant app that scales well for your users. As your user base grows, you may only have access to a handful of devices to use for testing. Accessing devices that are unavailable in your country is also difficult. Moreover, setting up a proper testing infrastructure that facilitates pre-release testing is a very expensive and time-consuming process that requires continual maintenance.


Setting up an infrastructure with a diverse set of devices for testing

To help streamline the testing of mobile applications, we’re introducing Firebase Test Lab for Android, a platform where you can automate testing with the same tools that Google uses to test its own products. With a few easy steps, you can launch your tests on our physical devices to help ensure the best possible quality for your applications.

Your tests, our devices

Testing Android applications normally involves writing instrumentation tests to script the interactions with the app. If you’ve already written tests using Espresso, UI Automator 2.0, or Robotium, you can begin running those tests today on devices hosted by Firebase Test Lab.

Don’t write tests - record them

Authoring instrumentation tests is easier now with Android Studio 2.2 (or newer) using the new Espresso Test Recorder tool. All you have to do is launch your app in recording mode, and the test recorder will observe and remember all your interactions with the app, then generate test code in Espresso that duplicates those interactions. You can then turn around and run these tests in Firebase Test Lab.

No written tests? Use ours

Even if you’re not writing your own tests, you can still use Firebase Test Lab. We have a fully automated, intelligent test called a Robo test that will crawl your app by performing interactions with your app’s user interface. You don’t have to write a single line of code to gain the benefits of this automated coverage.

Run tests at scale - you choose the devices

With each test you run, you will select from a variety of device manufacturers and models, Android versions, and configurations (Virtual devices are also now available as a beta offering). Firebase Test Lab will then run your tests on multiple devices simultaneously to satisfy your selections as quickly as possible. When the tests are complete, the results from the test will be stored in your Firebase project.

Test early and often

Testing works best when it happens throughout the development process, not just before you publish your app on Google Play. To simplify this process, Firebase Test Lab gives you the ability to invoke tests directly from within the tools you’re already using, such as Android Studio and the Firebase Console. Our command-line interface allows you to run your tests through your continuous integration setup. Additionally, after you opt-in to receive the pre-launch report in the Google Play Developer Console, every new version of an app you publish to an Alpha or Beta channel will receive a free, five minute Robo test. These test results will become visible in the Play Store Developer Console.


Test results displayed in the Firebase console

Pricing

The Play pre-launch report generated from running the Robo tests is currently available at no cost! For more customized testing using Firebase Test Lab, customers on the Blaze Billing Plan will be charged $5 per physical device hour, and after October 1st, 2016, $1 per virtual device hour. Prior to that, virtual devices are available at no charge. See our pricing page for details.

Start improving your app quality today!

Running your first test on Firebase Test Lab is easy. You can follow our step-by-step codelab which walks you through various scenarios for running your first test. You can refer to our full documentation here. If you have questions or encounter any issues, please ask in the Firebase Google group.

Happy testing!

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Wednesday, 18 May 2016

Firebase expands to become a unified app platform

James Tamplin
James Tamplin
Product Manager

Eighteen months ago, Firebase joined Google. Since then, our backend-as-a-service (BaaS) that handles the heavy lifting of building an app has grown from a passionate community of 110,000 developers to over 450,000.

Our current features -- Realtime Database, User Authentication, and Hosting -- make app development easier, but there’s more we can do, so today, we’re announcing a major expansion!

Firebase is expanding to become a unified app platform for Android, iOS and mobile web development. We’re adding new tools to help you develop faster, improve app quality, acquire and engage users, and monetize apps. On top of this, we’re launching a brand new analytics product that ties everything together, all while staying true to the guiding principles we’ve had from the beginning:

  • Developer experience matters. Ease-of-use, good documentation, and intuitive APIs make developers happy.
  • Work across platforms. We’ll support you whether you’re building for iOS, Web, or Android.
  • Integrate where possible. Firebase has one SDK, one console, and one place to go for documentation and support. You can mix-and-match any of our features and, where it makes sense, data flows between them to help you do more, faster.

Introducing Firebase Analytics

Firebase Analytics is our brand new, free and unlimited analytics solution for mobile apps. It benefits from Google’s experience with Google Analytics, and features some new capabilities for apps:

Firebase Analytics is user and event-centric and gives you insight into what your users are doing in your app. You can also see how your paid advertising campaigns are performing with cross-network attribution, which tells you where your users are coming from. You can see all of this from a single dashboard.

Firebase Analytics is also integrated with other Firebase offerings to provide a single source of truth for in-app activity and through a feature called Audiences. Audiences let you define groups of users with common attributes. Once defined, these groups can be accessed from other Firebase features -- to illustrate, we’ll reference Audiences throughout this post.

Develop Faster with Messaging, Storage, Config

To help you build better apps, our suite of backend services is expanding.

Google Cloud Messaging, the most popular cloud-to-device push messaging service in the world, is integrating with Firebase and changing its name to Firebase Cloud Messaging (FCM). Available for free and for unlimited usage, FCM supports messaging on iOS, Android, and the Web, and is heavily optimized for reliability and battery-efficiency. It’s built for scale and already sends 170 billion messages per day to two billion devices.

One of our most requested features is the ability to store images, videos, and other large files. We’re launching Firebase Storage so developers can easily and securely upload and download such files. Firebase Storage is powered by Google Cloud Storage, giving it massive scalability and allowing stored files to be easily accessed by Google Cloud projects. The Firebase Storage client SDKs have advanced logic to gracefully handle poor network conditions.

Firebase Remote Config gives you instantly-updatable variables that you can use to tune and customize your app on the fly to deliver the best experience to your users. You can enable or disable features or change the look and feel without having to publish a new version. You can also target configurations to specific Firebase Analytics Audiences so that each of your users has an experience that’s tailored for them.

In addition, we’re continuing to invest heavily in our existing backend products, Firebase Realtime Database, Firebase Hosting, and Firebase Authentication. Authentication has seen the biggest updates, with brand new SDKs, and an upgraded backend infrastructure. This provides added security, reliability, and scale using the same technologies that power Google’s own accounts. We’ve also added new Authentication features including email verification and account linking. For Hosting, custom domain support is now free for all developers, and the Database has a completely rebuilt UI. We’re working hard on other great Realtime Database features, stay tuned for those.

Introducing Test Lab and Crash Reporting

We’re adding two new offerings to Firebase to help you deliver higher quality apps.

When your app crashes, it’s bad for your users and it hurts your business. Firebase Crash Reporting gives you prioritized, actionable reports to help you diagnose and fix problems in your iOS or Android app after it has shipped. We’ve also connected Crash Reporting to Audiences in Firebase Analytics, so you can tell if users on a particular device, in a specific geography, or in any other custom segment are experiencing elevated crash rates.

Cloud Test Lab, announced last year at Google I/O, is now Firebase Test Lab for Android. Test Lab helps you find problems in your app before your users do. It allows for both automatic and customized testing of your app on real devices hosted in Google data centers.

Grow Your App with Notifications, Dynamic Links, and More

After you’ve launched your app, we can help you grow and re-engage users with five powerful growth features.

Firebase Notifications is a new UI built on top of the Firebase Cloud Messaging APIs that lets you easily deliver notifications to your users without writing a line of code. Using the Notifications console you can re-engage users, run marketing campaigns, and target messages to Audiences in Firebase Analytics.

Firebase Dynamic Links make URLs more powerful in two ways. First, they provide “durability” -- links persist across the app install process so users are taken to the right place when they first open your app. This “warm welcome” increases engagement and retention. Second, they allow for dynamically changing the destination of a link based on run-time conditions, such as the type of browser or device. Use them in web, email, social media, and physical promotions to gain insight into your growth channels.

Firebase Invites turns your customers into advocates. Your users can easily share referral codes or their favorite content via SMS or email to their network, so you can increase your app's reach and retention.

Firebase App Indexing, formerly Google App Indexing, brings new and existing users to your app from the billions of Google searches. If your app is already installed, users can launch it directly from the search results. New users are presented with a link to install your app.

AdWords, Google’s advertising platform for user acquisition and engagement, is now integrated with Firebase. Firebase can track your AdWords app installs and report lifetime value to the Firebase Analytics dashboard. Firebase Audiences can be used in AdWords to re-engage specific groups of users. In-app events can be defined as conversions in AdWords, to automatically optimize your ads, including universal app campaigns.

Monetize Your App With AdMob

To help you generate revenue from your app and build a sustainable business, we’ve integrated Firebase with AdMob, an advertising platform used by more than 1 million apps. We’ve made it easier to get started with AdMob when you integrate the Firebase SDK into your app. Using AdMob, you can choose from the latest ad formats, including native ads, which help provide a great user experience.

Introducing a New Console, Documentation, and SDK

Along with new feature launches, we’re moving our website and documentation to a new home: firebase.google.com.

We’re also launching a brand new console to manage your app. It is completely redesigned and rebuilt for improved ease of use, and we’ve deeply integrated it with other Google offerings, like Google Cloud and Google Play.

Firebase now uses the same underlying account system as Google Cloud Platform, which means you can use Cloud products with your Firebase app. For example, a feature of Firebase Analytics is the ability to export your raw analytics data to BigQuery for advanced querying. We’ll continue to weave together Cloud and Firebase, giving you the functionality of a full public cloud as you grow.

You can also link your Firebase account to Google Play from our new console. This allows data, like in-app purchases, to flow to Firebase Analytics, and ANRs (application not responding) to flow to Firebase Crash Reporting, giving you one place to check the status of your app.

Finally, we’re announcing the beta launch of a new C++ SDK. You can find the documentation and getting started guides here.

Announcing New Pricing Plans

We’re excited to announce that most of these new products, including Analytics, Crash Reporting, Remote Config, and Dynamic Links, are free for unlimited usage.

For our four paid products: Test Lab, Storage, Realtime Database, and Hosting, we’re announcing simpler pricing. We now offer:

  • A free plan with generous limits
  • A fixed-rate plan for early-stage startups who need a predictable monthly price
  • A metered pay-as-you-go plan that scales with the largest apps

Some Things Stay the Same

Many things are changing, but Firebase’s core principles remain the same. We care deeply about providing a great developer experience through easy-to-use APIs, intuitive interfaces, comprehensive documentation, and tight integrations. We’re committed to cross-platform development for iOS, Android, and the Web, and when you run into trouble, we’ll provide support to help you succeed.

If you were using a Firebase feature before today -- like the Realtime Database, GCM, or App Indexing -- there’s no impact on your app. We’ll continue to support you, though we recommend upgrading to the latest SDK to access our new features.

More to Come

As far as we’ve come, this is still early days. We’ll continue to refine and add to Firebase. For example, the JavaScript SDK does not yet support all the new features. We’re working quickly to close gaps, and we’d love to hear your feedback so we can improve. You can help by requesting a feature.

Get Started!

All the new features are ready-to-go, and already in use by apps like Shazam, SkyScanner, PicCollage, and more. Get started today by signing up, visiting our new site, or reading the documentation to learn more.

We can’t wait to hear what you think!

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