Showing posts with label typescript. Show all posts
Showing posts with label typescript. Show all posts

Monday, 12 June 2017

Ionic 3 and Angular 4:Create a Welcome Page with Login and Logout.

Most of the mobile applications starts with welcome page with login and signup buttons. A proper login or signup redirects to application home page and there you can navigate to different pages and finally you can end up with a logout action. Today’s tutorial is all about this. Here I am using AngularJS 4 and Ionic 3. The combination of AngularJS and Ionic in handling login is a straight forward process. This design is already explained in my previous posts using ReactJS navigations. Lets see how to set a starting page using Ionic 3 and AngularJS4 and learn basic understanding of how the navigation works.

Ionic 3 and Angular 4:Create a Welcome Page with Login and Logout.

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Wednesday, 26 April 2017

Angular 4.1.0 Now Available

Angular version 4.1.0 - is now available. This is a minor release following our announced adoption of Semantic Versioning, meaning that it contains no breaking changes and that it is a drop-in replacement for 4.x.x.

What's new?
  • Version 4.1 adds full support for TypeScript 2.2 and 2.3. Developers previously reported good experiences with TypeScript 2.2 and 2.3, but Angular is now built with TypeScript 2.3. This does not affect our support for TypeScript 2.1 which shipped with 4.0.
  • Angular is now compliant with TypeScript’s StrictNullChecks. This means that you can enable StrictNullChecks in your project, if desired.

For the complete list of features and bugfixes please see the changelog.
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Wednesday, 19 April 2017

Ionic 3 and Angular 4: Working with Signature Pad.

This tutorial explains how to upgrade to Ionic 3 and Angular 4 and how to use signature pad for your application. If you are working with some agreement related project or something which needs some written proof from the customers, we might in need of a signature pad. The combination of Ionic 3 and Angular 4 provides some better features to achieve signature pad. This will allow you to sign/draw something on the application and save that image as data on the screen. Using this tutorial, you can also make a signature pad with Ionic 2 and Angular 3. Why late? Let’s start this small, but most commonly used task in your application.

Ionic 2 and Angular 2: Using the Native Camera

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Thursday, 6 April 2017

Ionic 3 and Angular 2: Using the Native Camera, Take Multiple Photos with Delete Action.

Are you searching for easy camera access for taking multiple pictures in your mobile application? Then here is the post explaining on how to access camera and take pictures. In most recent days, this is achieved easily with the combination of Ionic framework and AngularJS. We have already discussed in my previous article, how easy it is to use pre-built it in components of Ionic with AngularJS and build awesome mobile apps. Today’s article explains Cordova plugin provided by Ionic framework to access camera , take picture and see the output. The most exciting thing about this article is, it explains you to upload multiple images you take in camera. Let’s follow the article and also the video tutorial on this.

Ionic 2 and Angular 2: Using the Native Camera

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Tuesday, 17 January 2017

Ionic 2 Mobile App using Angular 2 and TypeScript Tutorial

Ionic is an open-source front-end SDK framework made for building hybrid mobile apps on cross platforms. Ionic is used for developing hybrid mobile apps using web technologies like HTML 5, CSS, Cordova and Sass, it is made of AngularJS 2. Both ionic and AngularJS provides some pre- built in components, which allows us to easily develop mobile apps. Here is the demo for creating mobile app using AngularJS and typescript on ionic V2 framework. The demo used here is my 9lessons.info blog as a mobile app. Follow this tutorial to easily build mobile app.

Ionic Angular 2 typscript tutorial

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Wednesday, 20 July 2016

A dedicated team for AngularDart

Until now, the multiple language flavors of Angular 2 were written as TypeScript source, and then automatically compiled to both JavaScript and Dart.  We're happy to announce that going forward, we are splitting the Angular 2 codebase into two flavors—a Dart version and a TypeScript/JavaScript version—and creating a dedicated Angular Dart team.

While this single-source multi-language approach worked in theory, in practice it made it much harder for new contributors to add to the project. Even simple changes could quickly become complicated by cross-language compatibility concerns, and many changes could only be made by someone who understood the entire compilation process and both language targets.

For developers, this doesn't really change much about how you use our APIs, except that it will become easier to contribute changes, and we'll be able to fix issues faster. Both versions will share the same template syntax and, where appropriate, the same API. But you'll have the freedom to submit pull requests in the language that you know best, and changes can be made and reviewed without the added burdens of compilation and cross-compatibility to downstream languages.

For Dart developers, the Angular Dart source code will become cleaner and more Dart-y.  With a dedicated team of Dart experts, we'll be able to close issues more quickly, and finally update all of the documentation with a Dart focus. You'll also be able to use many Dart-specific features that weren't compatible with the TypeScript flavor. And it will be faster. Read more on news.dartlang.org.

If you're a TypeScript or JavaScript developer, you'll also benefit from cleaner JavaScript APIs and performance gains as we simplify the TypeScript codebase to remove the need for compilation to Dart.

We're all excited about this change, and we believe it'll make Angular 2 more useful for everyone involved.

— the Angular team & the Dart team
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